Ability Foundry

Ability Foundry VR

Virtual reality you can play with one button

An open-source platform for people with limited mobility. Adaptive input, gaze navigation, and single-switch control, built on Unity for Meta Quest and other VR platforms.

The Ability Foundry VR menu, showing large tiled buttons for Game, Settings, and Store.

Platform features

Built for how people actually move

Adaptive input systems

Full compatibility with USB and Bluetooth assistive switches, plus one and two-button interaction for users with limited mobility.

Gaze-based navigation

Eye and head tracking for hands-free interaction and navigation throughout virtual environments.

Progress tracking

Analytics track motor skill improvements and therapeutic outcomes, with detailed session reports.

Remote support

WebRTC streaming lets parents and caretakers watch sessions live and provide assistance from anywhere.

Therapeutic games

Games people actually want to play

Most accessible games feel like exercises. Ours are built to be fun, because a game someone enjoys is a game they come back to, and it is that repeat play which builds motor skills and confidence. All five work with a single switch or your gaze.

Cloudy Garden

Steer the clouds, make it rain, and watch the garden bloom. Calm and unhurried, with difficulty levels that build focus and sustained attention as you go.

Music Café

Hit the beat and the whole cafe answers in color and sound. Multi-sensory timing practice that never feels like practice, at whatever speed suits you.

Monster Mash

Mix slimes, make monsters, see what happens. A messy chemistry set that teaches cause and effect, where no combination is a wrong answer.

Endless Runner

Fast and genuinely tense. Dodging obstacles across four worlds sharpens reaction time and switch timing without ever feeling like drill work.

World Tour

Drop into a street corner anywhere on earth in full 360 degrees and work out where you are. Part travel, part guessing game, and a real workout for memory and reasoning.

Companion app

Caretakers stay in the loop

A phone app that mirrors the session, so support can happen from the next room or the next city.

  • Real-time session monitoring
  • Progress tracking and analytics
  • Remote assistance capabilities
  • Communication with players
Two phone screens from the companion app, showing session monitoring and progress charts.

Technical specifications

What it runs on

Platform and hardware

  • Meta Quest, plus other VR platforms
  • Unity with URP
  • XR Interaction Toolkit
  • USB and Bluetooth switch compatibility
  • WebRTC streaming

Accessibility features

  • One and two-button full interaction
  • Gaze-based navigation system
  • High contrast mode options
  • Text-to-speech integration
  • Customizable visual settings

Join the beta

Help shape how this gets built

Tell us how you or someone you support wants to use VR, and we will get you set up with an early build.

Request beta access

Open source

AGPLv3 with Commons Clause

Free for non-commercial use by individuals, nonprofits, and educational institutions. Commercial use needs a separate license.

Contact us about commercial licensing